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WCA #298 with Nathan Smith – Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns

Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.

In this episode, we discuss:

  • Musical Beginnings
  • Sound Design
  • The Rose Parade
  • Film Audio Roles
  • Game Audio
  • Storytelling
  • What to Charge
  • Work Slowdowns
  • Nathan’s Youtube Channel
  • The Reasons to Record at 192Khz
  • The Inspiration of Sylvia Massey
  • The Nuances of Recording Guns
  • Covert Grocery Store Recording
  • Inspiration from Challenges
  • Gear Advice
  • Helicopters
  • Learning from Failure

Matt’s Monologue: Audio Minimalism

Links and Show Notes:

Credits:

  • Guest: Nathan Smith
  • Host: Matt Boudreau 
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • Additional Music: The License Lab