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Category: Game Sound

WCA #298 with Nathan Smith

WCA #298 with Nathan Smith – Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns

Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.

In this episode, we discuss:

  • Musical Beginnings
  • Sound Design
  • The Rose Parade
  • Film Audio Roles
  • Game Audio
  • Storytelling
  • What to Charge
  • Work Slowdowns
  • Nathan’s Youtube Channel
  • The Reasons to Record at 192Khz
  • The Inspiration of Sylvia Massey
  • The Nuances of Recording Guns
  • Covert Grocery Store Recording
  • Inspiration from Challenges
  • Gear Advice
  • Helicopters
  • Learning from Failure

Matt’s Monologue: Audio Minimalism

Links and Show Notes:

Credits:

  • Guest: Nathan Smith
  • Host: Matt Boudreau 
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • Additional Music: The License Lab

WCA #291 with Greg Gordon

WCA #291 with Greg Gordon – Great Landlords, Glee Club, Relationships, Early Days of Internet Audio, Online Mentorship, Pyramind, and the Letter I

Greg Gordon is a the Founder/Director at PYRAMIND.com, as well as a producer, educator, and entrepreneur. Greg has worked with HTC Vive, Microsoft Studios, Insomniac Games, SONY, Electronic Arts, Ubisoft, Disney, Blizzard, Zynga, Amazon, Samsung, HP, Nvidia, GoPro, LifeBeam, The Battery SF, Brandcast and many more. His music production credits include Rob Garza (Thievery Corporation), Giorgio Moroder, K Theory, Rain Phutureprimitive, The Bronx, Merl Saunders & Jerry Garcia (The Grateful Dead) and Rocker T & Joan Baez.

In this episode, we discuss:

  • Relationships
  • Great Landlords
  • Glee Club
  • Early Days of Internet Audio
  • Game Soundtracks
  • The Letter I
  • The History of Pyramind
  • Downsizing
  • Online Mentorship

Links and Show Notes:

Credits:

  • Guest: Greg Gordon
  • Host: Matt Boudreau 
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • Additional Music: The License Lab

WCA #289 with George Vlad

WCA #289 with George Vlad – The Draw of the Outdoors, Field Recording, Ecology, Adventure, Bribes, and Bees

George Vlad is a sound recordist, photographer and expedition leader with a keen interest in wildlife and conservation. George travels extensively and records a variety of sounds, from natural ambiances and wildlife to odd vehicles and vintage aircraft. He also supports a variety of conservation initiatives around the world, either directly, by sharing my work with them or by employing them in my travels. When he’s not traveling George works as a sound designer and composer for video games from his studio in Southern England. His audio work is heard by millions of players every month.

Episode Bonus Content: Gear Talk with George Vlad https://bit.ly/2VCU4AF

In this episode, we discuss:

  • Languages
  • Burning Out
  • The Draw of the Outdoors
  • The Listening Experience
  • Travel
  • Ecology
  • The language of Birds
  • Field Recording Technique
  • Trip Planning
  • Man-Made Sounds
  • Threat of Extinction
  • Recording Attention
  • Bribes
  • Fear
  • Adventure
  • Fixers
  • Packing
  • Bees
  • Experience vs ROI
  • Sound Libraries
  • Sound Design
  • Game Sound Implementation

Links and Show Notes:

Credits:

  • Guest: George Vlad
  • Host: Matt Boudreau 
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • Additional Music: The License Lab